![]() ![]() Since this blog entry is about rendering the world from space, I’ll only be discussing an atmospheric scattering technique useful for the space cockpit simulation, e.g. I’ve chosen three experiences that I believe should lend well to either the screen or virtual reality: To continue exploring the subject, I wanted to choose a few experiences to test them in, implement some of the published rendering techniques, and evaluate the results to see what works best. Recently, I’ve been researching atmospheric scattering for use in large, outdoor virtual environments such as games, simulations, or virtual reality experiences. Since I am a programmer writing my first blog entry on a real-time rendering topic, I decided to say “hello” by ‘rendering the world’. ![]() When learning a new language, it’s traditional for programmers to write a first program that simply prints out, “Hello, World!”. ![]()
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